Ajout du constructeur + attributs MIN et MAX pour la méthode getRandomBetween()
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@@ -7,6 +7,15 @@ public class JeuDevinette {
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private int[] tentatives;
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private int[] tentatives;
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private final int MAX_TENTATIVES = 10;
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private final int MAX_TENTATIVES = 10;
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private final int MIN = 1;
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private final int MAX = 100;
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public JeuDevinette() {
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this.nombreADeviner = getRandomBetween(MIN, MAX);
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this.nombreDeTentatives = 0;
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this.tentatives = new int[MAX_TENTATIVES];
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}
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private int getRandomBetween(int min, int max) {
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private int getRandomBetween(int min, int max) {
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return (int)(Math.random() * (max - min + 1)) + min;
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return (int)(Math.random() * (max - min + 1)) + min;
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}
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}
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